Jedi Sentinel



The Jedi Sentinels were a sub-sect of the Jedi Order that sought a balance between the two extremes of the Jedi, the Jedi Consular and the Jedi Guardian. They possessed adequate combat skills and had somewhat extensive knowledge of the Force. Along with this blended knowledge of both combat and the Force, they also possessed exceptional non-Force skills, such as in the fields of security, computers, stealth techniques, demolitions, repair or medicine. These skills tended to take the forefront in their middle-road approach to problems; while a Guardian might bash down a locked door and a Consular simply knock, a Sentinel would instead pick the lock. A Sentinel's default lightsaber color is yellow, but like Guardians and Consulars, is up to the individual.

Canon Known Jedi Sentinels

 * Visas Marr
 * Mira
 * Shaela Nuur
 * Atton Rand
 * Bastila Shan
 * Zayne Carrick

History
Sentinels also practiced a form of Force Immunity that crossed Force-based training with increased mental conditioning, allowing them to better withstand outside mental influences, including Force-based attacks. This allowed them protection from such powers as fear, stun and paralytic effects. Jedi Knights who followed this path were often dispatched to regions across the galaxy in order to root out the dark side and to investigate unusual concentrations of the Force, similar to the Jedi Shadow and Jedi Investigator. Traditionally, they wielded yellow bladed Lightsabers, though this was not dictated as a rule of the Order.

The most notable Jedi Sentinel was Bastila Shan who, while still a Padawan, mastered the ancient and difficult art of Battle Meditation, using it to great effect to aid the Galactic Republic during the Jedi Civil War; she was also famous for the defeat, capture, and redemption of the fallen Jedi Revan.

Making a Jedi Sentinel
The balance point between Guardians and Consulars, Sentinels would focus on balancing between applications of the Force and combat skills.

Abilities: A Jedi should be gifted in all abilities, but Intelligence, Dexterity, and Charisma are the most important. Intelligence provides its ability modifier as a bonus to your Force Reserve at first level. Intelligence is also used to determine skill points. Dexterity is important to the Jedi Sentinal as skills like Stealth use this ability.

Starting Credits: 1d4 x 250

Class Skills: Appraise(Wis), Acrobatics(Dex), Bluff(Cha), Climb(Str), Computer Use(Int), Craft(Int), Diplomacy(Cha), Disguise(Cha), Escape Artist(Dex), Intimidate(Cha), Knowledge(Int),Linguistics(None),Pilot(Dex), Perception(Wis), Repair(Int), Sense Motive(Wis), Slight of Hand (Dex), Stealth(Dex), Survival(Wis), Treat Injury(Wis).
 * Skill Points per Level: 8 + Int Bonus

Hit Dice: d8

Table: The Jedi Sentinel